LoganMania Music & Madness
Dynamic Interactive Entertainment

LoganMania Music & Madness brings you the next level of information retention and “edu-tainment”, its Brain-Mania.

Brain-Mania utilizes a powerful training game software tool to create and play Hollywood style game shows around any content.

Our emees utilize this software to introduce content, preview material, and review content while completely engaging every audience member.  Your participants really connect with the interactivity, competition and FUN in our Game Shows.  It is amazing to see the retention of your guest on important information when we incorporate auditory learning and visual learning to the game show process.

Our software is the vehicle to which your information arrives to your guests.  Each of the formats that we have are completely customizable.  We work closely with our clients to determine what their goals are for each of the game shows and what information they would like to get to all of their guests.  We are able to insert pictures, sounds, and even video (avi files) to each and every question to maximize the “edutainment” experience.  By doing this we expand the learning potential of our Game Show, and appeals to visual, auditory, and kinesthetic learners.

Of course some clients just want to have fun.  We still incorporate the same features into every question to maximize the experience.

The Game Shows are completely digital and wireless.  Everything you see will be displayed onto a large screen.  This takes the gaming experience to the next level.  Not just an emcee reading the questions, but having your contestants experience everything for themselves, plus we wanted to make it as “Hollywood” as possible.

We also do not utilize ring in podiums in this format.  Contestants ring in utilizing a wireless buzzer system that works up to 150 feet away from the contestants.  This allows us to not only play as individuals, but also take the buzzers into the audience and answer questions as a team.

All of our emcees love game shows.  It is almost a requirement to have had watched hours and hours of 70’s and 80’s game shows.  All of LoganMania Music & Madness emcees are professional emcees.  All have entertained for major theme parks, major league sports franchises, and for Fortune 500 companies all over the world.  They all have an extensive background in improvisation, which is key in keeping the show moving and handling any curve ball that comes our way.


“Categories” is a fast-paced game that is great for reviewing facts.  As the name implies, Categories is based around information categories.  Each information category can have up to 5 questions with different point values.  The game show allows your students to select a category, point value, and ring-in to answer the question.  Sound familiar?

Corporate Feud
“Corporate Feud” is the 70’s game show that pitted family vs. family.  Teams are asked to give chronological or “top” answers to questions.  For example, “Name something you eat with you hands”, or “The top five customer service complaints are”, or “The first 5 steps in filling our your TPS reports”.  
Teams face off against each other to guess the top answers.  Each answer is worth points, and when they uncover a response a team earns that amount of points.  If the team gives three incorrect answers—giving them “strikes”-they must forfeit play to the other team.  At that point, the other team will get a chance to “steal” points by guessing one remaining answer.  If they get one answer on the board, they win the other team’s points.  If not, the first team keeps their points.


This is an easy-to-understand game that is great for encouraging player collaboration.  There are two teams – the “X” team, and the “O” team.  The game board is a 3x3 grid, and the goal of the game is to get three of your symbols in a row horizontally, diagonally, or vertically on the grid.  When the team selects the square, they must answer a question in order to claim that square for their team.  If they answer the question correctly, “the player gets the square” and the points are added to the game’s jackpot.  If they answer the question incorrectly the square is left blank and no points are added (if that square is chosen again, there will be a new question to answer).  Play passes back and forth between the two teams.  If the game is a “cat’s game”, where there is not three in a row, the team with the most symbols on the board is awarded the point total.


Is That Your Final Answer?
Final Answer is a highly interactive game where teams can use a variety of “Clues” to get their “final answer”.  In Final Answer, teams take turns answering a series of questions that increase both in difficulty and in point value.  If a guest is unable to answer a question on their own, there are “lifelines” for help:
-    Ask the Audience”
-    “50 – 50” – the computer randomly takes away half of the incorrect multiple choice options
-    “Ask an Expert” – contestants can ask a friend for the answer
-    “Hint”- we can build in a hint to the question
-    “Mulligan” – Where contestant can answer a question incorrectly without penalty
-    “Pass” – contestants can force the other team to answer


Wheel of Knowledge
In Wheel of Knowledge, teams try to figure out a hidden word or phrase by guessing letters that may be in the phrase.  Add a wheel that each contestant must spin before they can guess a letter, and questions that guests must answer to spin the wheel, and you have Wheel of Knowledge.  The wheel has point values that indicate how much each correct letter is worth, it also has penalties dispersed around the board such as “lose a turn” or “bankrupt”.  Guests take turns answering questions, spinning the wheel, and guessing letters until someone correctly guesses the secret word or phrase and wins all the points that are in the bank.


Question Bowl
In Question Bowl, two teams compete to answer both ring-in style questions (also called toss up questions), and extra credit questions (or Bonus questions).  Each toss-up has an associated bonus question, usually worth more points than its toss-up question.  A guest from each team is selected to face off in the toss-up question.  The guest that answers a toss-up question correctly earns the opportunity for their team to earn points by answering the bonus question.  Question Bowl includes the option to play multiple rounds, including a “speed round” where any team can ring-in and answer questions within a 60 second time period.  

This is an extremely fast paced game that allows clients to cover your topics more in depth.


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